
- #BUILDING A D D 5E HOMEBREW CLASSES HOW TO#
- #BUILDING A D D 5E HOMEBREW CLASSES PLUS#
You want to use something outside of the context its meant for: throw a Medusa at third-level PCs without outright killing them, use Ankhegs in the tundra, and so on.Thats how one of my warlock players got something I call Rusting Touch. You notice an opportunity to add narrative or thematic flair to a characters toolkit with something small like an invocation or special weapon.What if the sex-monster bard could get hilarious STDs? (same).What if there was a blood-theme hag? (been there, done that).What if there was a nonmagical support class?.An exciting what if popped up in your head, and youre compelled to pursue it:.Some DMs would forbid the offending spell/race, but thats not my style. I also wanted to surprise the players if they ever went to the water, so I homebrewed nasty things that live in it. CoS doesnt have any underwater threats, which would make the water bodies a safe space-which I refuse to allow in this campaign.
A personal example: a Player Character (PC) in my Curse of Strahd (CoS) campaign is a Triton, which means he can breathe underwater, and this, in turn, made me realize how the Water Breathing spell can make Barovia a lot less scary. Something your players do or have that forces you to counter it somewhat. The lore of your world requires that X thing exists, and it doesnt exist officially in D&D. You want your players to have more stuff to choose from. A character idea youre in love with doesnt fit a pre-existing option (this ones for both DMs and players). There are many reasons why you might decide to get busy making content for the most popular tabletop roleplaying game in the world. #BUILDING A D D 5E HOMEBREW CLASSES HOW TO#
5e: How to Homebrew Archetypes (Subclasses). Narrative: How do you become a member of this class? What powers it?. One of 5es core design values is simplicity. With that in mind, lets explore how you can go about brewing your own home stuff. Putting on a game-designer hat and getting to work on homebrew might sound like a daunting task at first, but 5es design makes it quite approachable. Take it from a guy who made a Cat Patron (more on that later) for warlocks with the express purpose of seeing his girlfriends eyes light up. A lot of homebrew comes from players unmet needs by the official content or creators desires to explore the possibilities of D&D as a medium/set of mechanics. Unofficial D&D content produced in a hobbyist or semi-professional fashion is broadly called homebrew by the games community.
I also have a couple homebrew class archetypes up on the DMs Guild.
#BUILDING A D D 5E HOMEBREW CLASSES PLUS#
In the D&D campaigns Im currently playing or DMing, there is a lot of unofficial content going on: I play Matt Mercers gunslinger, a friend plays his bloodhunter-two homebrews so ubiquitous a new player might mistake them for official-theres a Fire Domain cleric and a Death-Touched sorcerer (which I co-designed with a fellow DM), plus heaps of original monsters, items, and more. On the go? Listen to the audio version of the article here: